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	<title>Comments for Tile Isle</title>
	<atom:link href="http://www.tileisle.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tileisle.net</link>
	<description>Games with Style</description>
	<lastBuildDate>Fri, 20 May 2011 15:29:43 +0000</lastBuildDate>
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		<title>Comment on Flixel Showcase: Displacement Effects by Vincent</title>
		<link>http://www.tileisle.net/flixel-showcase-displacement-effects/comment-page-1/#comment-1515</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Fri, 20 May 2011 15:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=182#comment-1515</guid>
		<description>Wow great effet! I&#039;m thinking about modifying it a bit and using it in the background of my game to simulate heat effects like we can see during a hot summer day. Is it very intensive on the CPU? Do you think I could use this effect on most of the screen without seeing the FPS go down a lot?</description>
		<content:encoded><![CDATA[<p>Wow great effet! I&#8217;m thinking about modifying it a bit and using it in the background of my game to simulate heat effects like we can see during a hot summer day. Is it very intensive on the CPU? Do you think I could use this effect on most of the screen without seeing the FPS go down a lot?</p>
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		<title>Comment on Flixel Showcase: Displacement Effects by franco</title>
		<link>http://www.tileisle.net/flixel-showcase-displacement-effects/comment-page-1/#comment-1432</link>
		<dc:creator>franco</dc:creator>
		<pubDate>Mon, 02 May 2011 12:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=182#comment-1432</guid>
		<description>will you convert this to flixel 2.5 eventually ? thanks</description>
		<content:encoded><![CDATA[<p>will you convert this to flixel 2.5 eventually ? thanks</p>
]]></content:encoded>
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	<item>
		<title>Comment on Flixel Showcase: Displacement Effects by Melanikus</title>
		<link>http://www.tileisle.net/flixel-showcase-displacement-effects/comment-page-1/#comment-999</link>
		<dc:creator>Melanikus</dc:creator>
		<pubDate>Fri, 18 Feb 2011 21:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=182#comment-999</guid>
		<description>Just add a test for mouse click and use one of the emitters
if (FlxG.mouse.justPressed())
{
mouseEmitter.emitRing(FlxG.mouse.x,FlxG.mouse.y,100);
FlxG.mouse.reset();
}
Inside PlayState’s update function will do the trick</description>
		<content:encoded><![CDATA[<p>Just add a test for mouse click and use one of the emitters<br />
if (FlxG.mouse.justPressed())<br />
{<br />
mouseEmitter.emitRing(FlxG.mouse.x,FlxG.mouse.y,100);<br />
FlxG.mouse.reset();<br />
}<br />
Inside PlayState’s update function will do the trick</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flixel Showcase: Displacement Effects by Melanikus</title>
		<link>http://www.tileisle.net/flixel-showcase-displacement-effects/comment-page-1/#comment-998</link>
		<dc:creator>Melanikus</dc:creator>
		<pubDate>Fri, 18 Feb 2011 20:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=182#comment-998</guid>
		<description>localGhost just add a test for mouse click and use one of the emitters


if (FlxG.mouse.justPressed())
{
	mouseEmitter.emitRing(FlxG.mouse.x,FlxG.mouse.y,100);
	FlxG.mouse.reset();
}

Inside PlayState&#039;s update function will do the trick</description>
		<content:encoded><![CDATA[<p>localGhost just add a test for mouse click and use one of the emitters</p>
<p>if (FlxG.mouse.justPressed())<br />
{<br />
	mouseEmitter.emitRing(FlxG.mouse.x,FlxG.mouse.y,100);<br />
	FlxG.mouse.reset();<br />
}</p>
<p>Inside PlayState&#8217;s update function will do the trick</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HALOWEENIES! by Tweets that mention HALOWEENIES! &#124; Tile Isle -- Topsy.com</title>
		<link>http://www.tileisle.net/haloweenies/comment-page-1/#comment-671</link>
		<dc:creator>Tweets that mention HALOWEENIES! &#124; Tile Isle -- Topsy.com</dc:creator>
		<pubDate>Sat, 30 Oct 2010 23:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=236#comment-671</guid>
		<description>[...] This post was mentioned on Twitter by Tile Isle, SeiferTim. SeiferTim said: HALOWEENIES! &#124; Tile Isle http://t.co/0fKCqKx via @TileIsle [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Tile Isle, SeiferTim. SeiferTim said: HALOWEENIES! | Tile Isle <a href="http://t.co/0fKCqKx" rel="nofollow">http://t.co/0fKCqKx</a> via @TileIsle [...]</p>
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	<item>
		<title>Comment on Flixel Showcase: Fall by Tweets that mention Flixel Showcase: Fall &#124; Tile Isle -- Topsy.com</title>
		<link>http://www.tileisle.net/flixel-showcase-fall/comment-page-1/#comment-664</link>
		<dc:creator>Tweets that mention Flixel Showcase: Fall &#124; Tile Isle -- Topsy.com</dc:creator>
		<pubDate>Tue, 26 Oct 2010 17:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=234#comment-664</guid>
		<description>[...] This post was mentioned on Twitter by Dan Wolfe, SeiferTim. SeiferTim said: Check out this new special effect I made! http://t.co/YFzlwDp via @TileIsle [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Dan Wolfe, SeiferTim. SeiferTim said: Check out this new special effect I made! <a href="http://t.co/YFzlwDp" rel="nofollow">http://t.co/YFzlwDp</a> via @TileIsle [...]</p>
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	</item>
	<item>
		<title>Comment on Flixel SNOWcase: Snow by Matt</title>
		<link>http://www.tileisle.net/flixel-showcase-snow/comment-page-1/#comment-602</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 05 Oct 2010 06:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=225#comment-602</guid>
		<description>Very Cool, enjoyed the source!</description>
		<content:encoded><![CDATA[<p>Very Cool, enjoyed the source!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flixel SNOWcase: Snow by Jess</title>
		<link>http://www.tileisle.net/flixel-showcase-snow/comment-page-1/#comment-598</link>
		<dc:creator>Jess</dc:creator>
		<pubDate>Sat, 02 Oct 2010 14:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=225#comment-598</guid>
		<description>That&#039;s pretty neat. Kinda soothing to watch.

Thanks for posting the code.</description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty neat. Kinda soothing to watch.</p>
<p>Thanks for posting the code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flixel SNOWcase: Snow by Tweets that mention Flixel Showcase: Snow &#124; Tile Isle -- Topsy.com</title>
		<link>http://www.tileisle.net/flixel-showcase-snow/comment-page-1/#comment-575</link>
		<dc:creator>Tweets that mention Flixel Showcase: Snow &#124; Tile Isle -- Topsy.com</dc:creator>
		<pubDate>Fri, 24 Sep 2010 11:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=225#comment-575</guid>
		<description>[...] This post was mentioned on Twitter by Tile Isle, SeiferTim. SeiferTim said: Flixel Showcase: Snow &#124; Tile Isle http://t.co/glEm20U via @TileIsle [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Tile Isle, SeiferTim. SeiferTim said: Flixel Showcase: Snow | Tile Isle <a href="http://t.co/glEm20U" rel="nofollow">http://t.co/glEm20U</a> via @TileIsle [...]</p>
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	<item>
		<title>Comment on Flixel Showcase: Displacement Effects by localGhost</title>
		<link>http://www.tileisle.net/flixel-showcase-displacement-effects/comment-page-1/#comment-570</link>
		<dc:creator>localGhost</dc:creator>
		<pubDate>Tue, 21 Sep 2010 19:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.tileisle.net/?p=182#comment-570</guid>
		<description>Hello, thanks for the cool stuff! Would it be possible add an example for emitRing usage? I may have overlooked, but I couldn&#039;t find it on github, only the function itself. Thanks!</description>
		<content:encoded><![CDATA[<p>Hello, thanks for the cool stuff! Would it be possible add an example for emitRing usage? I may have overlooked, but I couldn&#8217;t find it on github, only the function itself. Thanks!</p>
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